My name is Shane Rooney originally from Northern Ireland. I have a huge interest in game design and all the various aspects which go into making a game. My two most favourite and most knowledgeable roles within developments of games are Level Design and UI / UX.
I want to collaborate with other people who are super enthusiastic about video games like I am. I want to get along well and create amazing experiences which can be enjoyed by everybody! I also want to be pushed out of my comfort zone further and learn more about different areas within development.
I am extremely hardworking and willing to learn as I have been balancing my studies, part-time work and personal life whilst constantly striving to improve my skills at level design. I like to take on any challenge which will help improve my skills more. Even if that challenge is extremely difficult and I fail, I will take what I had learned from it and try and improve further from my failure so I can succeed in the future.
I approach each task with a clear set out and organized goals to effectively manage my time. I work well with others and whenever a problem arises, I like to seek out solutions for this problem and communicate with team members about the problem I encountered and viable solutions for fixing it.
I studied many games growing up trying to figure out what exactly I liked about them. I liked learning each games unique quirks and breaking them.
I often found myself exploring all corners of levels and trying to escape the boundaries of them. This in combination with creating my own custom maps on games such as Halo 3, Far Cry 2, Source Games, and more lead me down my own game development journey.
Qualifications, Experience and More
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Abertay University
BA (Hons) Game Design and Production
1st Class Honours (4.25GPA)
[Sep 2020 - May 2024]
Southern Regional College
Games, Animation & VFX Skills (Level 3 Extended Diploma) [Sep 2018 - May 2020] [High Merit]
Information Technology Level 3 National Diploma [Sep 2016 - May 2018] [High Merit]
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Project TATS (Contract Work)
July 2024 - August 2024I was tasked with being the project lead and worked with two other programmers to create basic game mechanics and balancing. Additionally, I had to create two separate levels for different game modes (FFA & Bomb Defusal) within a fast and iterative environment. Lastly, I also created the UI/UX interfaces for both gameplay, functionality and menus.
Rags & Richie - Dare Academy Finalist
July 2023 - October 2023Rags & Richie was a game i had worked on for Dare Academy competition in 2023. We reached the final and were able to develop our game further and present it at EGX 2023. I gained a lot of experience and knowledge as a UI/UX designer and was mentored by Industry members from Rebellion, Fuse Games, Unity, Cloud Emporuim and more.
Abertesters
December 2021, November 2023
Abertesters was a program run by Abertay University in which students such as myself are given the oppurtunity to be Quality Assurance Testers for games. I gained much QA experience knowledge which i was able to incoroprate into testing and fixing my own projects. (All projects under NDA.)
After Graduation, I was hired to work with Abertay University to create an a currently unannounced project, which will be used to help & train teach future students the development pipeline process for Design, Programming and Art in game development.
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Autodesk Maya
Unreal Engine 4 & 5
Unity
Adobe Photoshop
Adobe XD
Level Design (spatial design theory, player psychology etc.)
Game Design / Production
UI / UX Design
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Abertay Dare Finalist 2023
Exhibitor EGX 2023
nDreams Best Level Design Award (ADGS 2024)